moi cela marche pas trop mal pour l’instant en 1280x1024 tous les curseurs à fond (tout activé, sauf ombre herbe -->desactivé)
Ca rame un peu pendant certains chargements mais rien de bien mechant
je suis pas super avancé dans le jeu par contre, donc je dis pas que plus tard je baisserais pas qq trucs
core2duo 6300 + nvidia 7900gt 512mo + 1Go de ram
defragmenté avant et apres install du jeu (dans ma partition dediée jeu)
et drivers nvidia 93.71
qq constatations :
-il faut un assez bon processeur mais il ne gere que le mono-core a priori
Avec qq ennemis cela a besoin de pas mal de puissance (voir image qui suivent avec les chienchien : engine :ouch: )
- J’ai des méchants triangles qui apparaissent partout quand il flotte mais uniquement si je touche aux options graphiques (j’en ai l’impression , c’est toujours apres etre allé dans les options graphiques que cela deconne même sans rien toucher, obliger de quitter le jeu puis de revenir pour que cela cesse)
- il flotte super souvent dans le coin :lol: j’ai eu 5min de plein soleil
- fichu mmorpg …j’ai plus l’habitude de sauvegarder, et la c’est plus que recommandé
pour les stats c’est rs_stats qu’il faut taper dans la console
la valeur de engine monte vachement quand il y a qq bestioles
http://www.hiboox.com/vignettes/1207/a2466134.jpg
http://www.hiboox.com/vignettes/1207/db7065e8.jpg
http://www.hiboox.com/vignettes/1207/cdb99aef.jpg
http://www.hiboox.com/vignettes/1207/fa535eb8.jpg
je viens d’extraire ca --> le “HELP” fournit dans la console , si ca peut servir
[CODEBOX]- — Command listing: start —
_preset (Extreme ) — Minimum/Low/Default/High/Extreme
ai_use_torch_dynamic_lights (on ) — ‘on/off’ or ‘1/0’
bind ( ) — no arguments
bind_console ( ) — no arguments
bind_list ( ) — no arguments
bind_sec ( ) — no arguments
cam_inert (0. ) — float value in range [0.000,1.000]
cam_slide_inert (0.25 ) — float value in range [0.000,1.000]
cdkey ( ) — string with up to 64 characters
cfg_load ( ) — no arguments
cfg_save ( ) — no arguments
check_for_updates ( ) — no arguments
cl_cod_pickup_mode (1 ) — integer value in range [0,1]
cl_dynamiccrosshair (on ) — ‘on/off’ or ‘1/0’
cl_voteno ( ) — Vote No
cl_votestart ( ) — Starts Voting
cl_voteyes ( ) — Vote Yes
demo_play ( ) — no arguments
disconnect ( ) — no arguments
flush ( ) — no arguments
g_always_run (on ) — ‘on/off’ or ‘1/0’
g_autopickup (on ) — ‘on/off’ or ‘1/0’
g_backrun (on ) — ‘on/off’ or ‘1/0’
g_corpsenum (10 ) — integer value in range [0,100]
g_eventdelay (0 ) — integer value in range [0,1000]
g_game_difficulty (gd_stalker) — game difficulty
g_kill ( ) — player kill
g_restart ( ) — restart game
g_restart_fast ( ) — restart game fast
g_swapteams ( ) — swap teams for artefacthunt game
get_server_address ( ) — List Players
help ( ) — no arguments
hud_crosshair (on ) — ‘on/off’ or ‘1/0’
hud_crosshair_dist (on ) — ‘on/off’ or ‘1/0’
list_actions ( ) — no arguments
load ( ) — no arguments
main_menu ( ) — no arguments
mm_mm_net_srv_dedicated (off ) — ‘on/off’ or ‘1/0’
mm_net_con_publicserver (off ) — ‘on/off’ or ‘1/0’
mm_net_con_spectator (20 ) — integer value in range [1,32]
mm_net_con_spectator_on (off ) — ‘on/off’ or ‘1/0’
mm_net_player_name (Feunoir ) — string with up to 64 characters
mm_net_srv_gamemode (st_deathmatch) — st_deathmatch/st_team_deathmatch/st_artefacthunt
mm_net_srv_maxplayers (32 ) — integer value in range [2,32]
mm_net_srv_name ( ) — string with up to 64 characters
mm_net_srv_reinforcement_type (1 ) — integer value in range [0,2]
mm_net_weather_rateofchange (1. ) — float value in range [0.000,100.000]
mouse_invert (off ) — ‘on/off’ or ‘1/0’
mouse_sens (0.12 ) — float value in range [0.050,0.600]
name ( ) — player name
net_cl_clearstats ( ) — clear client net statistic
net_cl_icurvesize (0 ) — integer value in range [0,2000]
net_cl_icurvetype (0 ) — integer value in range [0,2]
net_cl_interpolation (0. ) — float value in range [-1.000,1.000]
net_cl_log_data (off ) — ‘on/off’ or ‘1/0’
net_cl_pending_lim (3 ) — integer value in range [0,10]
net_cl_resync ( ) — resyncronize client
net_cl_update_rate (30 ) — integer value in range [1,100]
net_dedicated_sleep (5 ) — integer value in range [0,64]
net_sv_clearstats ( ) — clear server net statistic
net_sv_log_data (off ) — ‘on/off’ or ‘1/0’
net_sv_pending_lim (3 ) — integer value in range [0,10]
net_sv_update_rate (30 ) — integer value in range [1,100]
ph_frequency (100.00000 ) — no arguments
ph_iterations (38 ) — integer value in range [5,50]
quit ( ) — no arguments
r1_dlights (on ) — ‘on/off’ or ‘1/0’
r1_dlights_clip (75. ) — float value in range [10.000,150.000]
r1_glows_per_frame (16 ) — integer value in range [2,32]
r1_lmodel_lerp (0.1 ) — float value in range [0.000,0.333]
r1_pps_u (0. ) — float value in range [-1.000,1.000]
r1_pps_v (0. ) — float value in range [-1.000,1.000]
r1_ssa_lod_a (64. ) — float value in range [16.000,96.000]
r1_ssa_lod_b (48. ) — float value in range [16.000,64.000]
r1_tf_mipbias (0. ) — float value in range [-3.000,3.000]
r2_aa (off ) — ‘on/off’ or ‘1/0’
r2_aa_break (0.800000,0.500000,0.000000) — vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_aa_kernel (0.5 ) — float value in range [0.300,0.700]
r2_aa_weight (0.250000,0.250000,0.000000) — vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_allow_r1_lights (off ) — ‘on/off’ or ‘1/0’
r2_gi (off ) — ‘on/off’ or ‘1/0’
r2_gi_clip (0.001 ) — float value in range [0.000,0.100]
r2_gi_depth (1 ) — integer value in range [1,5]
r2_gi_photons (16 ) — integer value in range [8,256]
r2_gi_refl (0.9 ) — float value in range [0.001,0.990]
r2_gloss_factor (1.5 ) — float value in range [0.000,10.000]
r2_ls_bloom_fast (off ) — ‘on/off’ or ‘1/0’
r2_ls_bloom_kernel_b (0.7 ) — float value in range [0.010,1.000]
r2_ls_bloom_kernel_g (3. ) — float value in range [1.000,7.000]
r2_ls_bloom_kernel_scale (0.7 ) — float value in range [0.500,2.000]
r2_ls_bloom_speed (100. ) — float value in range [0.000,100.000]
r2_ls_bloom_threshold (0.001 ) — float value in range [0.000,1.000]
r2_ls_depth_bias (-0.0003 ) — float value in range [-0.500,0.500]
r2_ls_depth_scale (1.00001 ) — float value in range [0.500,1.500]
r2_ls_dsm_kernel (0.7 ) — float value in range [0.100,3.000]
r2_ls_psm_kernel (0.7 ) — float value in range [0.100,3.000]
r2_ls_squality (1. ) — float value in range [0.500,1.000]
r2_ls_ssm_kernel (0.7 ) — float value in range [0.100,3.000]
r2_mblur (0. ) — float value in range [0.000,1.000]
r2_parallax_h (0.02 ) — float value in range [0.000,0.500]
r2_slight_fade (2. ) — float value in range [0.020,2.000]
r2_ssa_lod_a (64. ) — float value in range [16.000,96.000]
r2_ssa_lod_b (48. ) — float value in range [32.000,64.000]
r2_sun (on ) — ‘on/off’ or ‘1/0’
r2_sun_depth_far_bias (-0.00001 ) — float value in range [-0.500,0.500]
r2_sun_depth_far_scale (1. ) — float value in range [0.500,1.500]
r2_sun_depth_near_bias (0.00001 ) — float value in range [-0.500,0.500]
r2_sun_depth_near_scale (1. ) — float value in range [0.500,1.500]
r2_sun_details (off ) — ‘on/off’ or ‘1/0’
r2_sun_focus (on ) — ‘on/off’ or ‘1/0’
r2_sun_lumscale (1. ) — float value in range [-1.000,3.000]
r2_sun_lumscale_amb (0.5 ) — float value in range [0.000,3.000]
r2_sun_lumscale_hemi (1. ) — float value in range [0.000,3.000]
r2_sun_near (12. ) — float value in range [1.000,50.000]
r2_sun_near_border (0.75 ) — float value in range [0.500,1.000]
r2_sun_tsm (on ) — ‘on/off’ or ‘1/0’
r2_sun_tsm_bias (-0.01 ) — float value in range [-0.500,0.500]
r2_sun_tsm_proj (0.3 ) — float value in range [0.001,0.800]
r2_tf_mipbias (0. ) — float value in range [-3.000,3.000]
r2_tonemap (on ) — ‘on/off’ or ‘1/0’
r2_tonemap_adaptation (1. ) — float value in range [0.010,10.000]
r2_tonemap_amount (0.7 ) — float value in range [0.000,1.000]
r2_tonemap_lowlum (0.0001 ) — float value in range [0.000,1.000]
r2_tonemap_middlegray (0.6 ) — float value in range [0.000,2.000]
r2_wait_sleep (0 ) — integer value in range [0,1]
r2_zfill (off ) — ‘on/off’ or ‘1/0’
r2_zfill_depth (0.5 ) — float value in range [0.001,0.500]
r2em (2.2 ) — float value in range [0.000,4.000]
r__detail_density (0.2 ) — float value in range [0.200,0.600]
r__geometry_lod (1.2 ) — float value in range [0.100,1.200]
r__supersample (4 ) — integer value in range [1,4]
r__tf_aniso (16 ) — integer value in range [1,16]
renderer (renderer_r2) — renderer_r1/renderer_r2a/renderer_r2
rs_c_brightness (1. ) — float value in range [0.500,1.500]
rs_c_contrast (1. ) — float value in range [0.500,1.500]
rs_c_gamma (1. ) — float value in range [0.500,1.500]
rs_fullscreen (on ) — ‘on/off’ or ‘1/0’
rs_refresh_60hz (on ) — ‘on/off’ or ‘1/0’
rs_stats (off ) — ‘on/off’ or ‘1/0’
rs_v_sync (on ) — ‘on/off’ or ‘1/0’
rs_vis_distance (1.5 ) — float value in range [0.400,1.500]
save ( ) — no arguments
screenshot ( ) — no arguments
snd_acceleration (on ) — ‘on/off’ or ‘1/0’
snd_cache_size (32 ) — integer value in range [4,32]
snd_efx (on ) — ‘on/off’ or ‘1/0’
snd_restart ( ) — no arguments
snd_targets (24 ) — integer value in range [4,32]
snd_volume_eff (1. ) — float value in range [0.000,1.000]
snd_volume_music (1. ) — float value in range [0.000,1.000]
start ( ) — no arguments
stat_memory ( ) — no arguments
stat_models ( ) — no arguments
sv_addmap ( ) — Adds map to map rotation list
sv_anomalies_enabled (1 ) — integer value in range [0,1]
sv_anomalies_length (3 ) — integer value in range [0,180]
sv_artefact_respawn_delta (30 ) — integer value in range [0,600]
sv_artefact_stay_time (3 ) — integer value in range [0,180]
sv_artefacts_count (10 ) — integer value in range [1,100]
sv_auto_team_balance (0 ) — integer value in range [0,1]
sv_auto_team_swap (1 ) — integer value in range [0,1]
sv_banplayer ( ) — Ban Player
sv_bearercantsprint (1 ) — integer value in range [0,1]
sv_changegametype ( ) — Changing Game Type
sv_changelevel ( ) — Changing Game Type
sv_changelevelgametype ( ) — Changing level and game type
sv_client_reconnect_time (60 ) — integer value in range [0,60]
sv_console_update_rate (1 ) — integer value in range [1,100]
sv_dedicated_server_update_rate (100 ) — integer value in range [1,1000]
sv_dmgblockindicator (1 ) — integer value in range [0,1]
sv_dmgblocktime (0 ) — integer value in range [0,600]
sv_forcerespawn (0 ) — integer value in range [0,3600]
sv_fraglimit (10 ) — integer value in range [0,100]
sv_friendly_indicators (0 ) — integer value in range [0,1]
sv_friendly_names (0 ) — integer value in range [0,1]
sv_friendlyfire (1. ) — float value in range [0.000,2.000]
sv_hail_to_winner_time (7000 ) — integer value in range [0,60000]
sv_kick ( ) — Kick Player
sv_listplayers ( ) — List Players
sv_nextanomalyset ( ) — Activating pointed Anomaly set
sv_nextmap ( ) — Switch to Next Map in map rotation list
sv_pda_hunt (1 ) — integer value in range [0,1]
sv_pending_wait_time (10000 ) — integer value in range [0,60000]
sv_prevmap ( ) — Switch to Previous Map in map rotation list
sv_reinforcement_time (0 ) — integer value in range [-1,3600]
sv_remove_corpse (1 ) — integer value in range [-1,1]
sv_remove_weapon (1 ) — integer value in range [-1,1]
sv_return_to_base ( ) — no arguments
sv_returnplayers (1 ) — integer value in range [0,1]
sv_rpoint_freeze_time (0 ) — integer value in range [0,60000]
sv_setenvtime ( ) — no arguments
sv_setweather ( ) — Set new weather
sv_shieldedbases (1 ) — integer value in range [0,1]
sv_spectr_firsteye (1 ) — integer value in range [0,1]
sv_spectr_freefly (0 ) — integer value in range [0,1]
sv_spectr_freelook (1 ) — integer value in range [0,1]
sv_spectr_lookat (1 ) — integer value in range [0,1]
sv_spectr_teamcamera (1 ) — integer value in range [0,1]
sv_statistic_collect (1 ) — integer value in range [0,1]
sv_statistic_save ( ) — saving statistic data
sv_statistic_save_auto (0 ) — integer value in range [0,1]
sv_timelimit (0 ) — integer value in range [0,180]
sv_vote_enabled (1 ) — integer value in range [0,1]
sv_vote_participants (0 ) — integer value in range [0,1]
sv_vote_quota (0.51 ) — float value in range [0.000,1.000]
sv_vote_time (1. ) — float value in range [0.500,10.000]
sv_votestop ( ) — Stops Current Voting
sv_warm_up (0 ) — integer value in range [0,3600]
texture_lod (0 ) — integer value in range [0,4]
unbind ( ) — no arguments
unbind_console ( ) — no arguments
unbind_sec ( ) — no arguments
unbindall ( ) — no arguments
vid_mode (1280x1024 ) — change screen resolution WxH
vid_restart ( ) — no arguments
- — Command listing: end ----[/CODEBOX]