Voici ma config :
asrock k7s8x
athlon xp 2600+ (soit 1.9g)
1Go ddr pc2100
carte son: chipset integré a la cm : CMI9739A / SiS 7012
carte graph: Sapphire radeon 9600xt (256 mo)
directx 9.0c
au niveau de la config des parametres graphique sous win j’ai tester de minimum a maxi (antialiasing, anistropique ect ect) sans constater de changement radical.
au niveau lancement de dod source j ai ajouter les parametres suivant :
-console -noforcemaccel -noforcemparms -noforcemspd -heapsize 512000 +map_background none -refresh 85 -novid afin d alleger au max le lancement
et niveau cfg j ai ceci :
//mouse//
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
zoom_sensitivity_ratio "2"
+mlook
//Disabling voicecomm//
sv_voiceenable "1"
voice_enable "1"
voice_modenable "1"
voice_scale "1"
//graphics//
ati_npatch "0.0"
ati_subdiv "0.0"
developer "0"
d_spriteskip "0"
fps_max "100"
fps_modem "0"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_max_size "512"
gl_monolights "0"
gl_overbright "1"
gl_palette_tex "0"
gl_picmip "2"
gl_playermip "10"
gl_polyoffset "0.1"
gl_round_down "3"
gl_smoothmodels "0"
gl_spriteblend "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_wateramp "0"
mp_decals "30"
precache "1"
r_bmodelhighfrac "5"
r_decals "0"
r_detailtextures "0"
r_drawviewmodel "1"
r_dynamic "1"
r_mirroralpha "0"
r_mmx "0"
r_norefresh "0"
r_traceglow "1"
r_waterwarp "0"
vid_d3d "1"
viewsize "100"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
brightness "69"
gamma "69"
lightgamma "0" // Default 2.5
texamma "0" // Default 2.0
//client settings//
_cl_minimap "2"
_cl_minimapzoom "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "800"
cl_bob "0.005"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bulletejects "0"
cl_cmdbackup "2"
cl_cutscenes "1"
//cl_dlmax "128"
cl_dodmusic "0"
cl_download_ingame "1"
cl_drawnames "1"
cl_easymode "1"
cl_forwardspeed "800"
cl_gibcount "0"
cl_giblife "0"
cl_gibvelscale "0"
cl_highmodels "1"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_identicon "1"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_numshotrubble "5"
cl_particlefx "0"
cl_sidespeed "800"
cl_timeout "35"
cl_vsmoothing "0.05"
cl_weatherdis "0"
dodcredits "0"
scr_conspeed "9999"
setinfo "_ah" "0"
vgui_wavetimer "1"
vgui_widecaption "0"
vgui_widescreen "0"
cl_fog "0"
cl_fog_blue "192"
cl_fog_density "0.9"
cl_fog_end "3500"
cl_fog_green "192"
cl_fog_red "192"
cl_fog_start "-100"
cl_dmshowflags "1"
cl_dmshowgrenades "1"
cl_dmshowmarkers "1"
cl_dmshowobjects "1"
cl_dmshowplayers "1"
cl_dmsmallmap "1"
hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "0"
hud_fastswitch "1"
hud_takesshots "0"
cl_hud_ammo "1"
cl_hud_health "1"
cl_hud_msgs "2"
cl_hud_objectives "1"
cl_hud_objtimer "1"
cl_hudfont "1"
cl_autoreload "1"
cl_corpsestay "10"
cl_dynamiclights "1"
cl_identiconmode "2"
//network//
cl_resend "2"
ex_correct "1"
ex_extrapmax "1.2"
ex_maxerrordistance "64"
sys_ticrate "10000"
//Cheating-Death//
cd_fps "1"
cd_sound "0"
cl_crosshairscale 800
cl_crosshairusealpha 1
cl_crosshairalpha 999
cl_smooth 0
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"
cl_detaildist 1200
cl_detailfade 200
cl_show_splashes 0
fog_enable 0
mat_clipz 0
mat_compressedtextures 1
mat_dxlevel 81
mat_monitorgamma 2.2
mat_vsync 0
r_decals 50
cl_phys_props_enable 0
r_rainalpha 0
r_RainSimulate 0
r_shadows 1
r_cheapwaterstart 1
r_cheapwaterend 1
r_waterdrawreflection 0
r_waterdrawrefraction 0
hud_fastswitch 1
con_enable 1
mat_picmip 2
r_lod 1
cl_forcepreload 1
sv_forcepreload 1
cl_smooth 0
cl_ejectbrass
mat_bloom 0
mat_specular
muzzleflash_light 0
r_dynamic 0
r_fastzreject 1
r_3dnow 1
r_sse 1
r_sse2 1
r_mmx 1
r_rainsplashpercentage 0
r_rainradius 0
r_decals 100
cl_phys_props_enable 0
cl_phys_props_max 0
fog_enable 0
cl_show_splashes 0
fog_enable_water_fog 0
sv_robust_explosions 0
mat_fastnobump 1
mat_bumpmap 0
mat_specular 0
cl_smooth 0
r_rainsimulate 0
mat_show_texture_memory_usage 1
cl_interp 0
cl_interpolate 0
certaine valeur apparaissent deux fois mais bon c’est encore en cours de paufinage pour avoir un fichier clair, et je previens par avance l’interp et l’interpolate mis a 0 s ajuste automatiquement aux valeur rate cl_cmdrate et cl_updaterate (on va eviter les troll inutils) valeur qui pour ma part sont a 9999 30 20 avec un ping entre 50 et 60 0 choke 0 loss.
Tout ceci prit en compte le rendu visuel reste (tres) bon avec 20-35 fps sur de grand champs de vision (fontaine sur avalanche) et monte a 75-85 dans des environements fermés (a l interieur de batiment par exemple), mais j avoue que 35 fps en plan “large” avec de l action c’est (trop?) leger et je pense que 50 serait un minimum.
quelqu un a une idee des parametres a modifier au niveau de la cfg ou eventuellement des composants a changer ?
merci d’avance