Pb quake4

bonjour a tous
j’ai le jeu quake 4 je n’ai aucun problème pendant l’installation mais quand je lance le jeu un écran noir s’affiche puis retour sur le bureau j’ai installé un patch et maintenant il me met toujours l’écran noir et en plus un signal d’erreur windows quelqu’un pourrai m’aider a trouvé une solution a ce problème je ne sais plus quoi faire et j’aimerai bien jouer un petit peu ^^.
voila j’espère avoir des réponses merci d’avance

:hello:

Peux-tu préciser ta configuration matérielle ?
Driver de la carte graphique à jour ? Directx à jour ?

au niveau config sa doit étre bon j’ai une intel core 2 duo 6320 a2.2 ghz,
2go de ram
une hd 4850 avec les driver béta (je vais essayer de remettre les driver normale) voila j’ai mis a jour ma carte son et directx et a jour (je suis sur xp) voila
edit: j’ai essayer avec les ancien drivers de la carte toujours pareil
Edité le 21/07/2008 à 21:34

essaye en diminuant les options graphiques à partir du menu de lancement du jeu, mets qualité moyenne ou basse voir si ca passe :slight_smile:

le problème c’est que je ne peu absolument rien changer, je n’est pas de menu de lancement de jeu

les nouveau driver de la carte graphique vienne de sortir je l’ai installer et j’ai aussi télécharger le dernier patch sa ma encore changer le message d’erreur
"Winsock Initialized
Found interface: {FBFAAF0D-12E2-464D-98DB-BB3FF63FD632} Hercules Wireless G USB2 #5 - Miniport d’ordonnancement de paquets - 192.168.1.211/255.255.255.0
Found interface: {3B0EDF08-7E0C-4EDD-A459-192EF317AFE0} Realtek RTL8168/8111 PCI-E Gigabit Ethernet NIC - Miniport d’ordonnancement de paquets - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing File System ----------
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/game000.pk4 with checksum 0xb3abe28c
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/game100.pk4 with checksum 0x74b379d9
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/game200.pk4 with checksum 0xa3c810d9
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak019.pk4 with checksum 0xbc82ac79
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak020.pk4 with checksum 0xce74cda5
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak021.pk4 with checksum 0x2ba6e70c
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/pak022.pk4 with checksum 0x4e390eec
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_english_04.pk4 with checksum 0xd3fefaa1
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_french.pk4 with checksum 0xbec7cb4
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_french_01.pk4 with checksum 0xe909853f
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_french_02.pk4 with checksum 0x3e376694
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_french_03.pk4 with checksum 0x401e8396
Loaded pk4 d:/Program Files/id Software/Quake 4/q4base/zpak_french_04.pk4 with checksum 0x1d7cacce
Loaded pk4 d:/Program Files/id Software/Quake 4/q4mp/game000.pk4 with checksum 0x540bbe81
Loaded pk4 d:/Program Files/id Software/Quake 4/q4mp/game100.pk4 with checksum 0x11cd8117
Loaded pk4 d:/Program Files/id Software/Quake 4/q4mp/game200.pk4 with checksum 0x34249b52
Addon pk4 d:/Program Files/id Software/Quake 4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943 is on addon list
Current search path:
d:/Program Files/id Software/Quake 4/q4mp
d:/Program Files/id Software/Quake 4/q4mp/game200.pk4 (9 files)
d:/Program Files/id Software/Quake 4/q4mp/game100.pk4 (2 files)
d:/Program Files/id Software/Quake 4/q4mp/game000.pk4 (2 files)
d:/Program Files/id Software/Quake 4/q4base
d:/Program Files/id Software/Quake 4/q4base/zpak_french_04.pk4 (4 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_french_03.pk4 (4 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_french_02.pk4 (22 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_french_01.pk4 (2 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_french.pk4 (3462 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_english_04.pk4 (3 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_english_03.pk4 (4 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_english_02.pk4 (21 files)
d:/Program Files/id Software/Quake 4/q4base/zpak_english_01.pk4 (1 files)
d:/Program Files/id Software/Quake 4/q4base/pak022.pk4 (14 files)
d:/Program Files/id Software/Quake 4/q4base/pak021.pk4 (89 files)
d:/Program Files/id Software/Quake 4/q4base/pak020.pk4 (11 files)
d:/Program Files/id Software/Quake 4/q4base/pak019.pk4 (1206 files)
d:/Program Files/id Software/Quake 4/q4base/pak018.pk4 (3 files)
d:/Program Files/id Software/Quake 4/q4base/pak017.pk4 (3 files)
d:/Program Files/id Software/Quake 4/q4base/pak016.pk4 (193 files)
d:/Program Files/id Software/Quake 4/q4base/pak015.pk4 (34 files)
d:/Program Files/id Software/Quake 4/q4base/pak014.pk4 (552 files)
d:/Program Files/id Software/Quake 4/q4base/pak013.pk4 (239 files)
d:/Program Files/id Software/Quake 4/q4base/pak012.pk4 (1081 files)
d:/Program Files/id Software/Quake 4/q4base/pak011.pk4 (5620 files)
d:/Program Files/id Software/Quake 4/q4base/pak010.pk4 (5539 files)
d:/Program Files/id Software/Quake 4/q4base/pak009.pk4 (1284 files)
d:/Program Files/id Software/Quake 4/q4base/pak008.pk4 (1289 files)
d:/Program Files/id Software/Quake 4/q4base/pak007.pk4 (1330 files)
d:/Program Files/id Software/Quake 4/q4base/pak006.pk4 (1343 files)
d:/Program Files/id Software/Quake 4/q4base/pak005.pk4 (1395 files)
d:/Program Files/id Software/Quake 4/q4base/pak004.pk4 (2249 files)
d:/Program Files/id Software/Quake 4/q4base/pak003.pk4 (1281 files)
d:/Program Files/id Software/Quake 4/q4base/pak002.pk4 (313 files)
d:/Program Files/id Software/Quake 4/q4base/pak001.pk4 (5837 files)
d:/Program Files/id Software/Quake 4/q4base/game200.pk4 (9 files)
d:/Program Files/id Software/Quake 4/q4base/game100.pk4 (2 files)
d:/Program Files/id Software/Quake 4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
d:/Program Files/id Software/Quake 4/q4base/q4cmp_pak001.pk4 (119 files)
file system initialized.

------------ Initializing Decls -------------
Loading guides… 64 loaded
207ms to load 1125k of material
34ms to load 43k of skin
126ms to load 723k of sound
2ms to load 1k of materialType
342ms to load 2889k of lipSync
46ms to load 105k of playback
803ms to load 1690k of effect

Detected
2.20 GHz CPU
1984 MB of System memory
512 MB of Video memory on an optimal video architecture

This system qualifies for Low quality.
-------- Initializing renderSystem ----------
Spawning back end thread…
…ok
using ARB renderSystem
renderSystem initialized.

Found default language English with VO
… found additional language ‘french’ with VO
… found additional language ‘italian’ without VO
… found additional language ‘spanish’ without VO
696 strings read from strings/english_code.lang
1794 strings read from strings/english_guis.lang
1797 strings read from strings/english_mappack.lang
2273 strings read from strings/english_maps.lang
696 strings read from strings/french_code.lang
1794 strings read from strings/french_guis.lang
5756 strings read from strings/french_lips.lang
5759 strings read from strings/french_mappack.lang
6235 strings read from strings/french_maps.lang
3 strings read from strings/italian_mappack.lang
3 strings read from strings/spanish_mappack.lang
Couldn’t open journal files
execing default.cfg
“” isn’t a valid key
“ALT” isn’t a valid key
“CTRL” isn’t a valid key
couldn’t exec editor.cfg
execing Quake4Config.cfg
execing autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.

[b]--------------- R_InitOpenGL ----------------
Initializing OpenGL subsystem
…registered window class
…registered fake window class
…initializing QGL
…calling LoadLibrary( ‘opengl32’ ): succeeded
Couldn’t find proc address for: wglGetExtensionsStringARB
Couldn’t find proc address for: wglSwapIntervalEXT
Couldn’t find proc address for: wglGetPixelFormatAttribivARB
Couldn’t find proc address for: wglGetPixelFormatAttribfvARB
Couldn’t find proc address for: wglChoosePixelFormatARB
Couldn’t find proc address for: wglCreatePbufferARB
Couldn’t find proc address for: wglGetPbufferDCARB
Couldn’t find proc address for: wglReleasePbufferDCARB
Couldn’t find proc address for: wglDestroyPbufferARB
Couldn’t find proc address for: wglQueryPbufferARB
Couldn’t find proc address for: wglBindTexImageARB
Couldn’t find proc address for: wglReleaseTexImageARB
Couldn’t find proc address for: wglSetPbufferAttribARB
setting to: 640 480
…calling CDS: ok
…created window @ 0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…PIXELFORMAT 7 selected
…creating GL context: succeeded
…making context current: succeeded
Couldn’t find proc address for: wglGetExtensionsStringARB
Couldn’t find proc address for: wglSwapIntervalEXT
Couldn’t find proc address for: wglGetPixelFormatAttribivARB
Couldn’t find proc address for: wglGetPixelFormatAttribfvARB
Couldn’t find proc address for: wglChoosePixelFormatARB
Couldn’t find proc address for: wglCreatePbufferARB
Couldn’t find proc address for: wglGetPbufferDCARB
Couldn’t find proc address for: wglReleasePbufferDCARB
Couldn’t find proc address for: wglDestroyPbufferARB
Couldn’t find proc address for: wglQueryPbufferARB
Couldn’t find proc address for: wglBindTexImageARB
Couldn’t find proc address for: wglReleaseTexImageARB
Couldn’t find proc address for: wglSetPbufferAttribARB

------------ Input Initialization -----------
Initializing DirectInput…
mouse: DirectInput initialized.
keyboard: DirectInput initialized.

…initializing QAL
…calling LoadLibrary( ‘OpenAL32.dll’ ): succeeded
…checking for ALC_ENUMERATION_EXT: succeeded
…shutting down QAL
…unloading OpenAL DLL
…initializing QAL
…calling LoadLibrary( ‘OpenAL32.dll’ ): succeeded
…shutting down QAL
…unloading OpenAL DLL
sound: STEREO
X…GL_ARB_multitexture not found
X…GL_ARB_texture_env_combine not found
X…GL_ARB_texture_cube_map not found
X…GL_ARB_texture_env_dot3 not found
X…GL_ARB_texture_env_add not found
X…GL_ARB_texture_non_power_of_two not found
X…GL_NV_blend_square not found
X…GL_ARB_texture_compression not found
Fatal Error: Texture compression unavailable
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
--------------- BSE Shutdown ----------------

Shutting down sound hardware
idRenderSystem::Shutdown()
Texture compression unavailable[/b]
"
si j’ai bien compris sa serai un problème au niveau de la carte son ??? ou un problème avec opengl
Edité le 22/07/2008 à 16:06

:riva:
Et j’ai dis de mettre à jour directx.
Quake 4 est en OpenGL.

Moi je vois plutôt un problème avec l’OpenGL. :confused:

euhhh question con comment je fais pour mettre directx a jour ???:ane:

Ben justement c’est moi qui suis con là :smiley:
Je t’ai dit de mettre à jour DirectX alors que Quake 4 ne l’utilise pas de toute façon, donc ça ne changerait rien.

j’ai le meme probleme.

et c’est pas que quake4:

c’est aussi riddick,doom3,quake ennemy territory…

c’est pas une carte mere asus que tu as par hasard ?

Oui, des jeux qui utilisent l’OpenGL.
Dont le Doom 3 Engine pour 3 d’entre eux.

oui pour la carte mère c bien une asus pourquoi ya un problème spécial avec ??

Pour Riddick,j’ai eu un problème d’OpenGl aussi,et le patch l’a résolu : ici

Mais Doom 3 et Quake 4 ne m’ont causé aucun soucis :neutre:

Tu as installé tous les patchs ?

oui bien sur j’ai installer le dernier patch c’est le 1.4.2 normalement enfin bref sa marche toujours pas:-@:

bin y a quelque temp, en fouinant sur le net, d’apres mes vagues souvenir,j’ai lu quelque part que ce genre de probleme avec les jeux openGL étaient dû a une mésentante entre asus et NVIDIA sur une histoire de “clé de registre” possible?

javais trouvé le post d’un type qui avait épluché le probleme et je croi l’avais résolu.

mais meme avec la soluce et la série de ligne de code a bidouiller,et la serie de manip’ a faire, ça m’a découragé.

et toi, c’est pas une nvidia que tu as.

j’essayerai de retrouver ce que j’ai vu pour le poster ici.

sinon,moi le message d’erreur, ça me met ça:

the open GL driver doesn’t support wglChoosePixelFormatARB

…loading binary ‘generated/declb/surfacetypes/texturesheets/slipgate/village03.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/slipgate/village04.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb’
…loading binary ‘generated/declb/renderprogs/atmosphere.rprogb’
…loading binary ‘generated/declb/renderprogs/coverage.rprogb’
…loading binary ‘generated/declb/renderprogs/depth.rprogb’
…loading binary ‘generated/declb/renderprogs/foglights.rprogb’
…loading binary ‘generated/declb/renderprogs/heathaze.rprogb’
…loading binary ‘generated/declb/renderprogs/imposters.rprogb’
…loading binary ‘generated/declb/renderprogs/occlusion.rprogb’
…loading binary ‘generated/declb/renderprogs/portals.rprogb’
…loading binary ‘generated/declb/renderprogs/renderbindings.rprogb’
…loading binary ‘generated/declb/renderprogs/sfx.rprogb’
…loading binary ‘generated/declb/renderprogs/sfx2.rprogb’
…loading binary ‘generated/declb/renderprogs/shadow.rprogb’
…loading binary ‘generated/declb/renderprogs/skies.rprogb’
…loading binary ‘generated/declb/renderprogs/stuff.rprogb’
…loading binary ‘generated/declb/renderprogs/trivial.rprogb’
…loading binary ‘generated/declb/renderprogs/water.rprogb’
…loading binary ‘generated/declb/renderprogs/game/railgunscope.rprogb’
…loading binary ‘generated/declb/renderprogs/game/sniperscope.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_alphatest.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_detail.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_detailwm.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/foliage.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/parallax.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/self_illum.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/separate_depth.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/strogg.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/translucent.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/ambient.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/glslambient.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/glslinteraction.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/interaction.rprogb’
…loading binary ‘generated/declb/renderprogs/postprocess/glare.rprogb’
…loading binary ‘generated/declb/renderprogs/skinning/skinning_matrix.rprogb’
…loading binary ‘generated/declb/imposters/imposters.impb’
…loading binary ‘generated/declb/localization/locstr/default.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/keys.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/misc.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/sdnet.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/achievements.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_gdf.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_gdf_bot.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_strogg.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_strogg_bot.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/classes.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/default.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/intros.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/loadtips.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/obituaries.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/ranks.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/rewards.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tooltips.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/votes.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_all.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_common.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_medic.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_technician.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/admin.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/bindings.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/game.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/global.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/hud.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/limbo.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/mainmenu.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/maps.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/area22.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/ark.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/canyon.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/island.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/locations.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/objectives.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/outskirts.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/quarry.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/refinery.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/salvage.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/sewer.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/slipgate.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/valley.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/volcano.locstrb’
[i][b]------------------------------
couldn’t exec ‘etqwconfig.cfg’
execing ‘localization/french/defaultbinds.cfg’
couldn’t exec ‘etqwbinds.cfg’
couldn’t exec ‘autoexec.cfg’
Vendor:10DE Device:0402
Detected
2 3.72 GHz CPU
2048 MB of System memory
256 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
execing ‘specs/highspec.dat’
execing ‘specs/highspec_cpu.dat’
execing ‘specs/highspec_gamedetail.dat’
execing ‘specs/highspec_gpu.dat’
execing ‘specs/highspec_gpudetail.dat’
execing ‘specs/highspec_lighting.dat’
execing ‘specs/highspec_foliage.dat’
Vendor:10DE Device:0402
execing ‘specs/highspec_gpu.dat’
execing ‘specs/highspec_gpudetail.dat’
execing ‘specs/highspec_foliage.dat’
Failed to open server license code file for reading.
Initializing OpenGL subsystem
…registered window class
…registered fake window class
…calling LoadLibrary( ‘opengl32’ ): succeeded
…initializing QGL


FATAL ERROR: The OpenGL driver doesn’t support wglChoosePixelFormatARB


--------------- BSE Shutdown ----------------

Shutting down OpenGL subsystem
…releasing DC
…resetting display
…shutting down QGL
…unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
The OpenGL driver doesn’t support wglChoosePixelFormatARB[/b][/i]

une chose est sure: beaucoup, beaucoup trop de joueur on ce probleme

on voudrai un génie de l’informatique s’il vous play
Edité le 23/07/2008 à 07:10

bon j’ai pas trouvé ce que j’avais grillé y a longtemp, mais j’ai trouvé ça, ici: forums.jeuxonline.info…

un type qui a résolu son probleme en désinstallant dans ajout/suppr programme: Asus Enhanced Display Driver

mais c’est quake ennemy territory hein, comme mon rapport plus haut, mais le probleme viens de la meme source je parie.

je vais tester.

et bien ça a marché. et ils est super bien optimisé ce bougre encore mieux que call of duty 4 ! ,c’est dire !:

fluide avec 15 bots,quasi tout a fond en 1280x1024, sur un pentiumD820 o/c33% @ 3.7ghz, 2go 667, et une simple 8600gt 256mo…

maintenant il ne me reste plus qu’a me procurer doom3 et quake4. riddick j’ai pas aimé.
c’est con, j’aurai du les laisser sur le disque dur comme quake ennemy territory !

en tout cas lipo, j’espere que ça va marcher pour toi.

mais a quoi pouvai-t-il bien servir ce "Asus Enhanced Display Driver "?

esperons que ça n’entraine pas de complications future…
Edité le 23/07/2008 à 09:19

voila aprés avoir désinstaller les driver d’asus le jeu se lance enfin:D
aucune idée de l’intérêt de ce driver mais je tien a te dire merci beaucoup :clap::clap::jap::jap:

:super:

cool ! ça fait toujours plaisir.