en vrac
passer de "SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik"
a "SIntroSequence=" tout court vire les intro du debut
bAllowScreenShot=1 autorise les screenshot
iScreenShotIndex=21 et SScreenShotBaseName=ScreenShot ===> mon prochain print screen me creera ScreenShot21.bmp dans le rep du jeu
bFull Screen=0 => jeu en mode fenetré avec resolution
iSize W=1024
iSize H=768
bHealthBarShowing=0 met une barre miteuse au dessus des ennemis (mais enleve l’arc de cercle de vie autour du reticule :pfff: )
LOD —> suppositions a confirmer ->
fLodDistance=4000.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1 affiche terrain dans le lointain
bDisplayLODBuildings=1 affiche batiment dans le lointain
bDisplayLODTrees=1 affiche arbre dans le lointain
bLODPopTrees=1
bLODPopActors=1
bLODPopItems=1
bLODPopObjects=1
fLODFadeOutMultActors=7.5000 distance a laquelle les pnjs commence a disparaitre, reglable dans le jeu avec le curseurs dans options video (15 en max)
fLODFadeOutMultItems=7.5000 pareil avec objets
fLODFadeOutMultObjects=7.5000 euh ??
fLODMultLandscape=1.0000
fLODMultTrees=0.9300 tres important elle , limite des arbres animé/ non animé 0.930 donne a peu pres la limite de mon herbe a 8000 pour l’apparition des arbres animés (2 en max je pense)
bForceHideLODLand=0 —> si 1 tout le terrain lointain disparait , arbre qui flotte en l’air a gogo :(( et pas de brouillard pour planqué tout ca
fDlgFocus=8.0000 en mode dialogue avec pnj, la camera se place a une distance defini par cela…
bDoImageSpaceEffects=0 a priori ceci rend ma carte zone proche bien plus coloré ( pas vu d’autre effet pour l’instant-----> edit voir en bas de ce post)
------------------------------------- Commande console ---------------------------
“fov x” —> x angle du champs de vision :90 dans la plupart des fps , et 75 par defaut ici
“tm” planque les menus , pas mal pour les screenshot
“tfc” dans le meme ordre d’idee -> on pend le controle de la camera , pas mal pour regarder son perso tranquilement
“qqq” quitter je jeu directement
“tdt” afiche debug et fps
“verbose” affiche un espece de combat log pendant les combats ² pourle virer ensuite
"tt" "tg" "ts" "tll" "tb" -> on/off pour respectivement arbre, herbe, ciel, terrain lointain, bordure des texture du sol
la liste complete
[codebox]
AddDecal -
AddFaceAnimNote (afan) -
Autosave -
BeginTrace (bt) - Creates a trace file (Xenon only)
CenterOnWorld (cow) - [COW worldname -10 5]
ClearAdaptedLight (cal) - Clears the HDR adapted light texture
CloseFile -
CompleteAllQuestStafes (caqs) - Sets all quest stages
DumpTexturePalette (dtp) - Dump texture palette contents to warning file
EnableFast - EnableFastTravel
Flush - Deletes all the actors in High who are not persistant
ForceWeather (fw) - Forces the active weather to the specified type, without transition.
FreezeRenderAccumulation (fra) - only re-render geometry visible during this frame
GetIgnoreFriendlyHits (gifh) -
GetINISetting (getini) -
Help -
KillAllActors (killall) -
LoadGame <filename>
ModScale - Modify the scale of an object
ModWaterShader (mws) - Modifies water shader settings
MoveToQuestTarget (movetoqt) - Move player to current quest target (optional param: target number).
OutputArchiveProfile (oap) - Output Archive profile info to a file
OutputLocalMapPictures (olmp) - Writes out the current local map
OutputMemContexts (omc) - Output Mem Context info to a file
OutputMemStats (oms) - Output Mem Stats info to a file
PickRefByID (prid) - Select a reference by id for the console.
PlayBink - Plays Bink movie file
PlayerSpellBook (psb) - Add all spells to player.
PlayMagicEffectVisuals (pme) -
PlayMagicShaderVisuals (pms) -
PrintAiList (pai) - Printed Ai Lists.
PrintHDRParam (php) - Prints current HDR settings.
PrintNPCDialog (pdialog) - Prints NPC dialog
PurgeCellBuffers (pcb) - Forcibly unloads all unattached cells in cell buffers.
QuiteGame (qqq) - Exit game without going through menus.
Refreshini (refinin) - Refresh INI settings from file.
RefreshShaders - Reload HLSL shaders from disk
ReleaseWeatherOverride (rwo) -
ReloadCurrentClimate (rcc) - Reloads values from the current climate
ReloadCurrentWeather (rcw) - Reloads values from the current weather
Reset3DState -
ResetHealth -
ResetMemContexts (rmc) - Reset Max Mem Contexts
RevertWorld (rw) - Revert the world
RunCellTest (rct) - Runs a cell test
RunMemoryPass (rmp) - Runs a cleanup memory pass
Save <filename>
SaveIniFiles (saveini) - Writes all the .ini files.
SetActorAlpha (saa) -
SetActorRefraction (sar) -
SetCameraFOV (fov) - Change the camera’s field of view (in deg): default 75
SetClipDist - new clip distance
SetDebugText (sdt) - Sets which debug text is shown.
SetFog -
SetGameSetting (setgs) - CenterOnCell (coc)
SetGamma (sg) - Sets new gamma ramp.
SetHDRParam (shp) -Sets various values for the HDR shader
SetIgnoreFriendlyHits (sifh) -
SetImageSpaceGlow (sisg) -
SetIniSetting (setini) - “setting:category” value
SetLightingPasses (slp) - 4 (0/1) values. amb|diff|tex|spec ex: 1010
SetScale - Set the scale of an object
SetShowQuestItems -
SetSkyParam (ssp) - Sets various values for the sky
SetSTBBColorConstants (sscc) - Show speedtree billboard color tweak constants
SetTargetRefraction (str) - Sets the refractive value of the target
SetTargetRefractionFire (strf) - Sets the refractive fire value of the target
SetTreeMipmapBias (stmb) - Set mipmap LOD bias values for tree billboards.
SetWeather (sw) - Sets the active weather to the specified type
SexChange - Selected npc male become female or female becomes male.
Show Quest Log (sql) -
Show1stPerson (s1st) - Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both
ShowFullQuestLog (sfql) - Show all log entries for a single quest
ShowHeadTrackTarget (sheadt)- Show the head track target if set from look function
ShownAnim (sa) - Show Animation and Actor status.
ShowPivot (sp) - Puts a temporary yellow plus at the pivot point of the selected reference.
ShowQuests (sq) - List quests.
ShowQuestTargets (sqt) - Show current quest targets
ShowQuestVars (sqv) - Show quest variables. [e.g. svq QuestID]
ShowRenderPasses (srp) - display render passes for the next frame
ShowScenegraph (ssg) - Create a window with the full game scene graph
ShowSubSpaces (sss) - Temporarily displays subspaces
ShowSubtitle (srp) - show all dialog subtitles (1 shows always, 0 hides always)
ShowVars (sv) - Show variables on object. [e.g. player->sv]
ShowViewerStrings (svs) -
ShowWhoDetectsPlayer (swdp) -
SpeakSound -
StartAllQuests (saq) - Starts all quests
StopMagicEffectVisuals (sme) -
StopMagicShaderVisuals (sms) -
TakeCover - Forces a actor to move away from the target actor for a period of time
TestAllCells (tac) - Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
TestCode -
TestLocalMap (tlm) - Simulates the local map. (1 or 0 for FOW on or off)
TestSeenData (tsd) - Visually displays the current seen data
ToggleAI (tai) -
ToggleAiSchedules (tais) -
ToggleBorders (tb) -
ToggleCastShadows (tsh) -
ToggleCellNode (tcn) - Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
ToggleCharControllerShape (tccs) - Toggle char controller shape type.
ToggleCollision (tcl) -
ToggleCollisionGeometry (tcg) - Show collision geometry.
ToggleCombatAI (tcai) - Toggles ALL Combat AI
ToggleCombatStats (tcs)
ToggleConversations (tconv) - Toggle conversation stats
ToggleDebugText (tdt) - Show debug numbers on the screen, including FPS.
ToggleDetection (tdetect) -
ToggleDetectionStats (tds) - Show the detection stats of the current seletected Ref.
ToggleEmotions (temo) - Toggle NPC facial emotions.
ToggleFlyCam (tfc) - Toggles the Free Fly camera (UFO cam).
ToggleFogOfWar (tfow) - Turns fog of war on or off
ToggleFullHelp (tfh) - Toggle Full Help
ToggleGodMode (tgm) - Toggle God mode
ToggleGrass (tg) - Toggle grass display.
ToggleGrassUpdate (tgu) -
ToggleHDRDebug (thd) - Toggles HDR debug textures.
ToggleHighProcess (thighprocess) -
ToggleLeaves (tlv) -
ToggleLiteBrite (tlb) - Toggles lite brite render mode.
ToggleLODLand (tll) -
ToggleLowProcess (tlowprocess) -
ToggleMagicStats (tms) -
ToggleMapMarkers (tmm) - Toggle map markers (1 shows all, 0 hides all).
ToggleMaterialGeometry (tmg) - Show material geometry.
ToggleMenus � - Hide all the menus. Used for taking screen shots.
ToggleMiddleHighProcess (tmhighprocess) -
ToggleMiddleLowProcess (tmlowprocess) -
ToggleOcclusion (tocc) - toggle occlusion query for geometry
TogglePathGrid (tpg) -
TogglePathLine (tpl) -
ToggleRefractionDebug (trd) - Toggles refraction debug render texture
ToggleSafeZone - Display the television 85% safe zone.
ToggleScripts (tscr) - Turn Script processing on/off
ToggleShadowVolumes float (tsv) -
ToggleSky (ts) -
ToggleTrees (tt) - Turn trees on/off
ToggleWaterRadius (twr) -
ToggleWaterSystem (tws) - Toggles the water system
ToggleWireframe (twf) - Show the world as wireframe.
TriggerHitShader (ths) -
Verbose - Toggle verbose combat/AI messages
WasteMemory (wm) - Allocates some memory (in MB).
WaterDeepColor (deep) - Modifies water deep color
WaterReflectionColor (refl) - Modifies water reflection color
WaterShallowColor (shallow) - Modifies water shallow color
[/codebox]
ceci explique cela …hdr impossible moi :neutre:
edit : test en plus =
commande fov est inutilisable, ca revient a 75 sans arret
bDoImageSpaceEffects=0 ok c’est plus coloré dans ma carte mais —>
http://img377.imageshack.us/img377/1029/screenshot229hq.th.jpg