Legend of Grimrock(fort société)

C’est pas le débat.

Que le jeu soit dispo sur Steam, je m’en fou. Les gens achètent ou ils veulent ca les regarde. Mais que Steam soit imposé à tout le monde en devenant la seule plateforme de distribution, ca, ca me dérange grandement. Cette facon de forcer les gens à utiliser ceci ou cela m’exaspère. A chacun ses convictions.

Bon, rien n’a été annoncé, donc je ne panique pas trop pour le moment, mais j’ai peur que leur silence face à certaines réactions de joueurs sur leur blog en dise long sur leurs intentions…
Edité le 24/09/2011 à 16:25

Le problème c’est qu’on n’accède pas à Steam comme ça, il y a des conditions et des critères à respecter.
Steam peut dire “ok, on met votre jeu en vente sur notre plateforme mais on en prend l’exclusivité.” C’est du donnant-donnant, les dév’s profitent de la notoriété de Steam et Steam se frotte les mains si le jeu cartonne.
Edité le 24/09/2011 à 16:01

Les choses avancent, doucement mais surement :

Edité le 02/10/2011 à 00:21

Ils peaufinent la fin du jeu. Ils veulent une fin mémorable, et pas seulement un gros boss à buter pour finir le jeu. Combat et énigmes à résoudre sont donc au programme pour terminer le jeu.

Plus une jolie image du jeu.

La magie de Grimrock se dévoile un peu plus. Cette dernière est accouplée à un système de runes permettant plusieurs combinaisons.
Edité le 14/10/2011 à 17:44

Clair que ça a l’air super prometteur !!
Edité le 17/10/2011 à 19:52

Les choses ont bien avancé dernièrement, avec pas mal d’updates :

Et encore une belle image. :love:

Pour cette semaine :

Le jeu passe officiellement en alpha.

Quelques infos supplémentaires :

Plusse une interview ici.

Pour cette semaine :

Le jeu est en béta :

Le jeu ne sortira pas à la fin de l’année. C’est quand meme nettement plus raisonnable et personnellement je n’y croyais pas du tout :

Le jeu sortira dans un premier temps sur Steam (oh surprise !). En espérant que cela ne soit pas une exclusivité Steam :

Et enfin de nouvelles images. Les squelettes légionnaires sont superbes.

:miam:

Bah Steam est un incontournable de la distrib en démat’ quand même. Ce serait con de passer à coté. En espérant que Gog.com aura fini sa mutation au moment de la sortie et pourra distribuer aussi ^^’

Pas mal de rajouts cette semaine :

Ce jeu sera mien à sa sortie, ne serait-ce que pour aider le studio.

Merci pour ton travail de mise à jour Cambray :super:

Pas grand chose cette semaine. Juste quelques explications sur les guerriers squelettes.

De nombreuses modifications :

[spoiler]
beta-1.0.2 changelog (all changes since 5th December 2011):

  • added a new spell (with 4 variations)
  • tweaked shields
  • added legionary shield, legionary spear and a new helmet
  • added and tweaked monster loot drops
  • added elemental resistances to XXX
  • tweaked nutrition values of food items
  • modeled and animated background scene for XXX
  • removed offhandedness (any weapon can now be wielded in left or right hand)
  • any item can now be carried in hand slots
  • separated attack power and accuracy values for left and right hand
  • attack icons now double act as inventory slots so that items can be quickly exchanged between prisoners
  • reduced arrow count a little in level 3
  • tweaked skeleton archer audio volumes and distances
  • improved lvl3 monster teleport puzzle
  • added new decorative floor objects
  • added dragon statue dungeon prop
  • smoothed Warden idle animation
  • improved level 2 herder cavern section
  • removed damage text colors (green text for poison can be easily confused with healing)
  • polished automap background
  • resized vault treasure map
  • wall texts now use scaled font
  • added secret found sound
  • improved scroll gui
  • mouse item name is displayed on screen under portraits
  • compressed a few textures
  • added broken crate block model
  • added dungeon wall dirt and spider webs
  • added broken barrels & crates
  • tweaked dungeon walls & pillars
  • added spider eggs
  • updated XXX rig and fixed a bug
  • animated XXX to rotate longer after explosion
  • item placement tweaked in a few places
  • added broken blockage meshes
  • blockages can now be damaged with area of effect spells
  • added new notes by Toorum
  • added a new puzzle
  • implemented rush attack for Warden
  • improved credits
  • improved Warden walk animation
  • slow-motion debris effect for XXX animated
  • audio pass for Warden
  • modeled wall ivies and ceiling roots (not placed into levels yet)
  • improved game over
  • tweaked player’s torch position, color and intensity a bit
  • tweaked a few puzzles
  • added new secrets
  • added treasure items
  • added treasures found statistic
  • added soundtrack for XXX
  • improved transition between XXX and XXX
  • increased number of charges for XXX, XXX and XXX
  • tweaked armor weights
  • added heavy armor proficiency requirement for some items
  • cloaks now give evasion bonuses
  • added optional secret section to level XX
  • separated troll attack and impact sounds
  • added a few traps
  • added secondary troll attack animation
  • slowed down troll attack rate a bit
  • added impact sound for monster attacks
  • increased accuracy of troll and Warden attacks
  • improved graphics and placement of tooltips
  • small herder attack jump animation smooth pass
  • diviner’s cloak modeled
  • added pointy shoes
  • long bow modeled
  • tooltips now scale with resolution
  • improved ui scaling for commonly used resolutions
  • new hires graphics for character sheet, portraits and attack icons
  • added food and load meters to stats tab
  • scaled up dead character portrait
  • improved map note markers
  • added compass
  • XXX modeled
  • fixed fireball trap timer
  • updated Warden attack left and right animations
  • added audio for blobs
  • improved blob particles
  • improved level 2 a bit
  • added audio for climbing stairs
  • longer underscore in font 24
  • reduced projectile shadow map resolution from 256 to 128
  • fixed a secret that triggered incorrectly
  • fixed troll attack animation not to clip with temple gate arches
  • bug fix: teleporting items between levels is not implemented
  • bug fix: throwing items into stairs is buggy
  • bug fix: if player is standing on stairs he can’t go back to the previous level
  • bug fix: item orientation is buggy when projectile drops to floor
  • bug fix: player doesn’t fall into pits
  • bug fix: monsters sometimes walk through walls and each other if the party passes through them on another level
  • bug fix: heavy armor penalty applies even if the item is in backpack
  • bug fix: mouse item info and formation panel do not take ui scaling into account
  • bug fix: monster teleporting did not work and always triggered “NYI: teleporting monster to another level” warning
  • bug fix: alt-tabbing in intro crashes the game
  • bug fix: monsters rush into open pits
  • bug fix: player sometimes goes through rushing monsters when both the monster and player is moving
  • bug fix: monsters sometimes walk through sliding walls or closed doors when levels are reloaded or when restoring a saved game
  • bug fix: if game is saved while party is moving, the loaded save game has an invisible obstacle in the tile where the party was moving to
  • bug fix: projectiles do not collide against crystals and blockages
  • bug fix: diseased champions are not resurrected properly
  • bug fix: XXX does the side attack through closed doors
  • bug fix: dead prisoners are incorrectly resurrected when drinking a healing potion, buying a health upgrade or gaining a level
  • bug fix: crystals remove the level up icons
  • bug fix: touching crystals creates an invisible obstacle if player is moving
  • bug fix: items can be thrown through character sheet and sidecar panels
  • bug fix: time multiplier is reset to 1 when mouse is clicked
  • bug fix: player’s torch doesn’t rotate properly with the camera
  • bug fix: items added to altars are not placed in the level causing them to act up weirdly
  • bug fix: altars cease to work after first activation
  • bug fix: game crashes when XXX starts moving
  • bug fix: healing indicators are not ui scaled properly
  • bug fix: map note drawing crashes
    [/spoiler]

Un fond d’écran.

Sympa. :slight_smile:

Hop, on reprend du service et il reste 30 bugs connus :

[spoiler]

  • tweaked item skill requirements
  • adjusted monster difficulty
  • fixed crab turn right animation clipping through doors
  • Uggradian strafe and walk back animations (not plugged in yet)
  • added bigger variation to the attack speeds of weapons
  • weapon damage balancing
  • item tool tips now show weapon’s speed rating
  • balanced skills
  • new fighter skill: athletics
  • removed daggers from fighter skills
  • replaced herders in level 7 with slimes
  • item and monster placements tweaked
  • added script for analyzing weapon DPS
  • balanced some weapon attack powers and speeds
  • ogre two-handed attack animation (not plugged in yet)
  • elemental damage bonuses are now formatted as percentages in the ui
  • improved auto pickup so that each hand remembers the type of item it had
  • improved audio, animation and timing of XXX
  • resting is no longer interrupted by damage from poisoning
  • added a short delay after going to sleep before health & mana regeneration starts
  • tweaked XXX’s interval and duration
  • improved readability of some in-game texts by adding shadow under them
  • improved texts in level 11
  • fixed z-fighting of floor dirts
  • nerfed herder_small (reduced damage by 50%)
  • improved ranged AI to not shoot at closed portcullises
  • weights reduced from several items
  • minor level bug fixes
  • added script for analyzing item weights
  • cleaned up todo list
  • improved level 5 end areas
  • increased damage of skeleton archers
  • updated credits
  • tweaked exp awards so that prisoners who do not participate in combat don’t get exp
  • changed poison cloud spell recipe
  • added monster flags
  • fixed temple wall texts position
  • added dirt prop for 2nd and 3rd wallset
  • distributed some missile weapons more evenly and other item placement adjustments
  • more wall texts added
  • implemented telefragging
  • added a treasure sack to level XXX
  • modeled cavein prop
  • implemented sample variations
  • cleaned up samples
  • added champion_die sound
  • added damage sound variants
  • thrown XXX stack now deal more damage than a single XXX
  • items can no longer be picked up if a monster is standing on them
  • modeled wall lantern
  • sharp projectiles now stick to monsters
  • increased teleport grid puzzle difficulty
  • added alpha tested shadow support to the graphics engine (fixes shadows of plants)
  • changed layout of some sections in level 5
  • added a new trap and a secret
  • item and monster placement adjusted
  • added console command “clear”
  • improved robustness of teleportation across levels
  • updated buglist with bugs from beta testing
  • XXX icon brightened
  • animated pressure plates to move up and down
  • improved positioning of monster loot drops
  • disabled wall variations (at least temporarily) from 3rd wallset
  • tweaked spell scroll placement in levels
  • improved position of wall text translations
  • added a new spell
  • added thrust swipe for legionary spear
  • added wall set definition scripts
  • improved iron basinet texturing
  • added reach ability for spears
  • cleaned up and refactored spell routines so that it’s easier to add new spells
  • improved texture resolution in some places
  • knoffer retextured
  • cleaned up ogre animation clips names
  • improved ogre get hit animations
  • fixed an incorrect fbx filename
  • modified globe treasure
  • added audio for text writer
  • faster ogre attack animation
  • added and tweaked some treasure maps
  • added more item descriptions
  • fixed Warden chains deformer bug
  • improved end game messages
  • modified XXX timing
  • level scripting improvement: improved trigger events to support anonymous functions
  • tweaked staves and orbs
  • added high quality ssao setting
  • hide gui when in pause menu
  • added random plants to levels
  • added new decoration items
  • added whoosh to ogre attack
  • added fog layer to XXX
  • added distance fog support to the graphics engine and enabled it
  • moved lights more to the side of clusters in XXX
  • minor item placement tweaks
  • textured gears
  • added ancient_apparatus
  • tutorial clarifications
  • updated the tutorial to match the new interface
  • cleaned up menu code
  • improved unarmed attack icons and turned them around
  • cleaned up an unused area in level 5
  • removed bug reports that no longer apply
  • new attack panel graphics
  • added new treasures
  • fixed a potential showstopper in trappedRoom
  • replaced a pitroot bread for more variety
  • tweaked read_scroll sound
  • added metal debris noises to XXX
  • added support for custom postprocessing passes to the graphics engine
  • tweaked armor skill
  • adjusted vault level entrance
  • added legionary helmet
  • bug fix: put short bow in right hand and a single arrow in left hand, shoot -> the bow disappears
  • bug fix: pick up XXX and throw it -> game crashes
  • bug fix: falling into double pits (two pits on top of each other) does not work
  • bug fix: thrown melee weapons use incorrect attack power
  • bug fix: destroyed blockages can still be damaged with area of effect spells
  • bug fix: if a crowern is doing the attack_move manouver while it is hit, get_hit animation snaps crowern back to the old cell
  • bug fix: a crowern and the party can get into same cell if the crowern does the attack_move manouver and player moves into the cell
  • bug fix: if the player is falling down a pit while a teleporter activates the player is teleported to incorrect location
  • bug fix: pressure plates get invalid values (-1) if player falls on the plate
  • bug fix: if player is teleported off a pressure plate, the plate does not deactivate
  • bug fix: if you stand on the same XY coordinates as a pressure plate but on a different level and then teleport to the same level as the pressure plate is on (but not on top of said pressure plate), the pressure plate deactivates and also potentially produces invalid counter values
  • bug fix: gui disappears after saving the game (oops!)
  • bug fix: new map notes are drawn on both pages when adding a new note
  • bug fix: turn page sound plays repeatedly when holding down left/right arrow key in map mode
  • bug fix: exp stat in equipment page has decimals
  • bug fix: dead champions can eat and drink
  • bug fix: keyboard buffer is not cleared when loading a saved game or jumping to pits
  • bug fix: item slots flicker empty for one frame when placing items into them
  • bug fix: a cell can become temporarily inaccessible if a prisoner is overburdened
  • bug fix: auto equip does not work with empty hands
  • bug fix: text writer bugs with ‘ characters
  • bug fix: key and mouse input can mess up game over
  • bug fix: equipping items to attack icons does not work during cool down
  • bug fix: wall dirts are placed on top of pits
  • bug fix: hidden pressure plates z-fight with regular pressure plates if placed in the same tile

[/spoiler]
Edité le 07/01/2012 à 14:15