Que le jeu soit dispo sur Steam, je m’en fou. Les gens achètent ou ils veulent ca les regarde. Mais que Steam soit imposé à tout le monde en devenant la seule plateforme de distribution, ca, ca me dérange grandement. Cette facon de forcer les gens à utiliser ceci ou cela m’exaspère. A chacun ses convictions.
Bon, rien n’a été annoncé, donc je ne panique pas trop pour le moment, mais j’ai peur que leur silence face à certaines réactions de joueurs sur leur blog en dise long sur leurs intentions…
Edité le 24/09/2011 à 16:25
Le problème c’est qu’on n’accède pas à Steam comme ça, il y a des conditions et des critères à respecter.
Steam peut dire “ok, on met votre jeu en vente sur notre plateforme mais on en prend l’exclusivité.” C’est du donnant-donnant, les dév’s profitent de la notoriété de Steam et Steam se frotte les mains si le jeu cartonne.
Edité le 24/09/2011 à 16:01
Ils peaufinent la fin du jeu. Ils veulent une fin mémorable, et pas seulement un gros boss à buter pour finir le jeu. Combat et énigmes à résoudre sont donc au programme pour terminer le jeu.
La magie de Grimrock se dévoile un peu plus. Cette dernière est accouplée à un système de runes permettant plusieurs combinaisons.
Edité le 14/10/2011 à 17:44
Bah Steam est un incontournable de la distrib en démat’ quand même. Ce serait con de passer à coté. En espérant que Gog.com aura fini sa mutation au moment de la sortie et pourra distribuer aussi ^^’
Hop, on reprend du service et il reste 30 bugs connus :
[spoiler]
tweaked item skill requirements
adjusted monster difficulty
fixed crab turn right animation clipping through doors
Uggradian strafe and walk back animations (not plugged in yet)
added bigger variation to the attack speeds of weapons
weapon damage balancing
item tool tips now show weapons speed rating
balanced skills
new fighter skill: athletics
removed daggers from fighter skills
replaced herders in level 7 with slimes
item and monster placements tweaked
added script for analyzing weapon DPS
balanced some weapon attack powers and speeds
ogre two-handed attack animation (not plugged in yet)
elemental damage bonuses are now formatted as percentages in the ui
improved auto pickup so that each hand remembers the type of item it had
improved audio, animation and timing of XXX
resting is no longer interrupted by damage from poisoning
added a short delay after going to sleep before health & mana regeneration starts
tweaked XXXs interval and duration
improved readability of some in-game texts by adding shadow under them
improved texts in level 11
fixed z-fighting of floor dirts
nerfed herder_small (reduced damage by 50%)
improved ranged AI to not shoot at closed portcullises
weights reduced from several items
minor level bug fixes
added script for analyzing item weights
cleaned up todo list
improved level 5 end areas
increased damage of skeleton archers
updated credits
tweaked exp awards so that prisoners who do not participate in combat dont get exp
changed poison cloud spell recipe
added monster flags
fixed temple wall texts position
added dirt prop for 2nd and 3rd wallset
distributed some missile weapons more evenly and other item placement adjustments
more wall texts added
implemented telefragging
added a treasure sack to level XXX
modeled cavein prop
implemented sample variations
cleaned up samples
added champion_die sound
added damage sound variants
thrown XXX stack now deal more damage than a single XXX
items can no longer be picked up if a monster is standing on them
modeled wall lantern
sharp projectiles now stick to monsters
increased teleport grid puzzle difficulty
added alpha tested shadow support to the graphics engine (fixes shadows of plants)
changed layout of some sections in level 5
added a new trap and a secret
item and monster placement adjusted
added console command clear
improved robustness of teleportation across levels
updated buglist with bugs from beta testing
XXX icon brightened
animated pressure plates to move up and down
improved positioning of monster loot drops
disabled wall variations (at least temporarily) from 3rd wallset
tweaked spell scroll placement in levels
improved position of wall text translations
added a new spell
added thrust swipe for legionary spear
added wall set definition scripts
improved iron basinet texturing
added reach ability for spears
cleaned up and refactored spell routines so that its easier to add new spells
improved texture resolution in some places
knoffer retextured
cleaned up ogre animation clips names
improved ogre get hit animations
fixed an incorrect fbx filename
modified globe treasure
added audio for text writer
faster ogre attack animation
added and tweaked some treasure maps
added more item descriptions
fixed Warden chains deformer bug
improved end game messages
modified XXX timing
level scripting improvement: improved trigger events to support anonymous functions
tweaked staves and orbs
added high quality ssao setting
hide gui when in pause menu
added random plants to levels
added new decoration items
added whoosh to ogre attack
added fog layer to XXX
added distance fog support to the graphics engine and enabled it
moved lights more to the side of clusters in XXX
minor item placement tweaks
textured gears
added ancient_apparatus
tutorial clarifications
updated the tutorial to match the new interface
cleaned up menu code
improved unarmed attack icons and turned them around
cleaned up an unused area in level 5
removed bug reports that no longer apply
new attack panel graphics
added new treasures
fixed a potential showstopper in trappedRoom
replaced a pitroot bread for more variety
tweaked read_scroll sound
added metal debris noises to XXX
added support for custom postprocessing passes to the graphics engine
tweaked armor skill
adjusted vault level entrance
added legionary helmet
bug fix: put short bow in right hand and a single arrow in left hand, shoot -> the bow disappears
bug fix: pick up XXX and throw it -> game crashes
bug fix: falling into double pits (two pits on top of each other) does not work
bug fix: thrown melee weapons use incorrect attack power
bug fix: destroyed blockages can still be damaged with area of effect spells
bug fix: if a crowern is doing the attack_move manouver while it is hit, get_hit animation snaps crowern back to the old cell
bug fix: a crowern and the party can get into same cell if the crowern does the attack_move manouver and player moves into the cell
bug fix: if the player is falling down a pit while a teleporter activates the player is teleported to incorrect location
bug fix: pressure plates get invalid values (-1) if player falls on the plate
bug fix: if player is teleported off a pressure plate, the plate does not deactivate
bug fix: if you stand on the same XY coordinates as a pressure plate but on a different level and then teleport to the same level as the pressure plate is on (but not on top of said pressure plate), the pressure plate deactivates and also potentially produces invalid counter values
bug fix: gui disappears after saving the game (oops!)
bug fix: new map notes are drawn on both pages when adding a new note
bug fix: turn page sound plays repeatedly when holding down left/right arrow key in map mode
bug fix: exp stat in equipment page has decimals
bug fix: dead champions can eat and drink
bug fix: keyboard buffer is not cleared when loading a saved game or jumping to pits
bug fix: item slots flicker empty for one frame when placing items into them
bug fix: a cell can become temporarily inaccessible if a prisoner is overburdened
bug fix: auto equip does not work with empty hands
bug fix: text writer bugs with characters
bug fix: key and mouse input can mess up game over
bug fix: equipping items to attack icons does not work during cool down
bug fix: wall dirts are placed on top of pits
bug fix: hidden pressure plates z-fight with regular pressure plates if placed in the same tile