salut,
ds mes option de jeux de css, video je met tout sur faible, je fait appliquer impec sa marche.
quand je relance le jeux les settings sont de nouveau elevé au lieu de faible
dans ma console il me met “couldn’t write config”
ma cfg:
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+attack2"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "2" "slot1"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "b" "buymenu"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "use weapon_smokegrenade"
bind "f" "+use"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "kill"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "jpeg"
bind "p" "impulse 201"
bind "q" "+moveleft"
bind "r" "+reload"
bind "s" "+back"
bind "t" "messagemode"
bind "u" "messagemode2"
bind "w" "rebuy"
bind "y" "radio2"
bind "z" "+forward"
bind "F1" "buy primammo"
bind "F2" "buy secammo"
bind "F3" "buy hegrenade"
bind "F4" "buy defuser"
bind "F5" "buy deagle;buy ammo"
bind "F6" "buy mp5navy;buy ammo"
bind "F7" "buy galil; buy famas;buy ammo"
bind "F8" "buy m4a1; buy ak47; buy ammo"
bind "F9" "buy vesthelm"
bind "F10" "buy vest"
bind "F11" "buy aug; buy sg552; buy ammo"
bind "F12" "buy awp; buy ammo"
bind "KP_ENTER" "+voicerecord"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+jump"
bind "MOUSE4" "+speed"
bind "MOUSE5" "slot2"
bind "PAUSE" "pause"
cl_righthand "1"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "1"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.016"
m_filter "0"
sensitivity "8.040000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0."
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
voice_modenable "0"
hud_fastswitch "1"
muzzleflash_light "0"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "0"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "999999999"
cl_crosshairusealpha "0"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dust"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "0.000000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440"
dsp_dist_min "0"
snd_mixahead "0.1"
snd_musicvolume "0.000000"
volume "1"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "300"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
closecaption "1"
con_enable "1"
cl_downloadfilter "all"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
cl_cmdbackup "2"
sv_unlockedchapters "1"
bgmvolume "1"
password "wars"
cl_updaterate "100"
cl_cmdrate "100"
name "Elysion"
et l autoexec:
mat_dxlevel 81
cl_smooth “0” Adouci les mouvements du joueur || moteur
cl_show_splashes “1”
r_drawrain “0” Afficher la pluie. || environnement
r_decals “3”
cl_ejectbrass “0”
cl_show_bloodspray “1”
gl_clear “1” // Désactive la persistance rétienne dues aux flashbangs
r_dynamic “0” //
fog_enable “0” // Afficher le brouillard.
r_modellodscale “0.1”
r_shadows “1”
mp_decals “300”
muzzleflash_light “0”
r_lod “0”
mat_bumpmap “0”
mat_specular “0”
r_renderoverlayfragment “0” // Afficher les ‘tags’ statiques (traits de route, …)
budget_show_history “0”
developer “0”
fps_max “101”
net_graph “3”
hud_centerid “1”
cl_ejectbrass “0”
fog_enable_water_fog “0” // Afficher le brouillard sur l’eau
muzzleflash_light “0”
r_avglight “0” // Activer la lumière sur les objets
r_dispfullradius “2” // Angle (radian) avec lequel les objets sont au maximum de leur détail.
r_lightaverage “0” // Activer l’homogénéité des lumières
r_lightinterp “0” // Défini le temps d’interpolation des lumières // Thermo de 0 à 5
r_eyes “0”
r_teeth “0”
r_modellodscale “0.1”
r_drawlights “0” // Afficher les sources lumineuses
r_WaterDrawReflection “0” // Afficher le reflet de l’eau
r_WaterDrawRefraction “0” // Afficher la réfraction de l’eau
r_drawmodeldecals “0”
cl_phys_props_enable “0”
r_drawropes “0” // Afficher les objets longs et fins (cordes, ligne de tension…)
cl_ragdoll_physics_enable “0”
fog_enable “0” // Activer le brouillard
mat_forceaniso “3”
mat_forcehardwaresync “3”
mat_reducefillrate “3”
mat_picmip “4”
r_rootlod “7”
r_decal_cullsize “0”
cl_interp 0
r_rainsimulate 0
mat_mipmaptextures 0
mat_bloom 0
r_lod -1
cl_interpolate “0”
merci de votre aide