[Topic Officiel] Jouer sous Linux ! (42 jeux, 12 émulateurs listés)

Question a j_c_p, tu as deja remis a jour ta version cvs de cedega ?

non, pas depuis 2 semaines :wink: (de toute façon, cedega n’évolue pas aussi vite que wine ;)).

NB : il faut sûrement remettre les anciens Nvidia ds ce cas, juste pour la maj.

Cool, avec la dernière version de la démo de Doom3, j’ai enfin du son :slight_smile: (belle spatialisation) :
[fixed]* games-fps/doom3-demo
Latest version available: 1.1.1286
Latest version installed: 1.1.1286
Size of downloaded files: 473,885 kB
Homepage: http://www.doom3.com/
Description: Doom III - 3rd installment of the classic id 3D first-person shooter
License: DOOM3[/fixed]

Jai un probleme pour la configuration du cvs de cedega :

Il c’est bien installé donc je sui s a letape :

[fixed]Il est temps de creer ce que nos amis appellent un “fake Windows”, ou faux windows, pour tromper tout les programmes windows que vous allez oser lancer sur votre bienveillante plateforme linux.

pour cela , il faut lançer cedega une première fois

Code :

  1. $ cedega

Cela va créer vos fichier de configuration pour votre utilisateur, et les repertoire nécéssaire.

Il étant de mettre les mains dans le camboui, editer votre fichier de configuration avec votre editeur préféré (donc gedit ou notepad préalablement émulé avec wine) qui se trouve /home/utilisateur/.cvscedega/config
(accessible generlament qu’en console) [/fixed]

Or quand je lance cedega pour la premiere fois en root ou utlisateur normale jai ceci :

[fixed][siou@siou siou]$ cedega
bash: cedega: command not found
[/fixed]

Dailleur mon repertoire n’est pas :

[fixed]/home/utilisateur/.cvscedega/config[/fixed]

mais file: [fixed]/home/siou/.WineCVS/sources/cvscedega/winex[/fixed]

Est-ce normale ?

oui, faut lancer une fois cvscedega, et il te crée ton .cvscedega :wink:
[fixed][18:27][jcp@phoenix]
[~] > ls .w* .cvs* .W*
.cvspass

.cvscedega:
c_drive DCOM98.EXE reg6ccf0000.tmp user.reg
config media reg6ccf0001.tmp wineserver-phoenix
config~ oldreg.md5 reglog
configSAVEINIT.old reg1c2a0000.tmp system.reg
configSAVE.old reg6bd60000.tmp userdef.reg

.wesnoth:
cache editor preferences save_index saves

.wine:
config configCedegaSAVE.old dosdevices system.reg user.reg
config~ configWineOLD.old drive_c userdef.reg

.WineCVS:
Functions ProfileList Profiles[/fixed]

Heu je ve bien le lancé mais je sais pas comment faire vu que seul cedega decri il apreci pas :frowning:

:o
tu tapes cvscedega en user et c’est bon :p. (cf le topic quoi :p).

édit : en plus, je donne la solution ds le topic (où est le fouet :lol: ?).

NB : tu pourrais faire un effort sur l’écriture aussi :o.

Bon jai finalement reussi a le configuré je lance un cvscedega :

[fixed][siou@siou Warcraft III]$ cvscedega War3.exe
err:font:ReadFontDir Can’t open directory “/usr/X11R6/lib/X11/fonts/truetype/”
Loading required GL library /usr/lib/libGL.so.1
fixme:keyboard:X11DRV_KEYBOARD_DetectLayout Your keyboard layout was not found!
Using closest match instead (French keyboard layout) for scancode mapping.
Please define your layout in windows/x11drv/keyboard.c and submit them
to us for inclusion into future Wine releases.
See the Wine User Guide, chapter “Keyboard” for more information.
fixme:wave:ALSA_WaveInit -fixme:ole:MSFT_DoTypeInfo Assign constructor/destructor memid

[/fixed]

:??:

j_c_p : j’ai besoins d’infos pour mame :stuck_out_tongue:

oui ? (ce que j’ai déjà indiqué ne suffit pas ?).

NB : je me loggue tt à l’heure via jabber and co pour info :wink:

Heu personnes connaitraient le raison du bloquage de cedega ?

blackbass : tu as bien défini ton .config avt de lancer War3, etc ?

Ba il me semble jai midfié ce quil fallait celon le howto !

C’est à dir la partie avec mes lecteurs et la partie sur linformation de ma carte graphyque .

oui, enfin, faut tester avt sur des progs simples genre le notepad etc …

Pour info, je viens de lancer ROC pour te donner ce que j’ai comme message (avec une compilation en fond, c’était pas très rapide quoi :p) :
[fixed][19:44][jcp@phoenix]
[~/.cvscedega/c_drive/Program Files/Warcraft III] > cvscedega Warcraft\ III.exe
fixme:win32:PE_CreateModule Security directory ignored
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
fixme:psdrv:PSDRV_BITMAP_SelectObject stub
err:win:WIN_FindWndPtr window 10022 belongs to other process
fixme:ver:GetVersionExA OSVERSIONINFOA is too large (possibly OSVERSIONINFOEXA)
fixme:imm:ImmAssociateContext (0x00020023, 0x00000000): stub
fixme:xrender:X11DRV_XRender_Finalize Free cached glyphsets
fixme:dsound:DirectSoundCreate8 Check wcaps
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x404010b4,00020023,1):stub
mmtime pid=30682 tid=30746
fixme:dsound:DirectSoundCreate8 Check wcaps
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x404010b4,00020023,2):stub
err:module:BUILTIN32_dlopen failed to load .so lib for builtin s3base.dll: libs3base.so: Ne peut ouvrir le fichier d’objet partagé: Aucun fichier ou répertoire de ce type
err:module:BUILTIN32_dlopen failed to load .so lib for builtin vort_dls.dll: libvort_dls.so: Ne peut ouvrir le fichier d’objet partagé: Aucun fichier ou répertoire de ce type …[/fixed]

NB : habituellement, j’utilise les filtres ani2 et anti2 :wink: (cf la doc des Nvidia).

des infos qui ne se donnent pas en publique :stuck_out_tongue:

ok :wink: (je suis sur MSN/Jabber, #OSA tt à l’heure).

édit : done by PM ;).

Tu pe me donné ton config histoire de voir sil y a quelque chose de flagran qui cloche chez moi

Le voilà :
[fixed]WINE REGISTRY Version 2

[Drive C]
“Path” = “${HOME}/.cvscedega/c_drive/”
“Type” = “hd”
“Label” = “Dos Drive”
“Filesystem” = “win95”

[Drive D]
“Path” = “${HOME}”
“Type” = “hd”
“Label” = “My Home”
“Filesystem” = “win95”

[Drive E]
“Path” = “/tmp”
“Type” = “hd”
“Label” = “tmp”
“Filesystem” = “win95”

[Drive G]
“Path” = “/”
“Type” = “hd”
“Label” = “root”
“Filesystem” = “win95”

[wine]
“Windows” = “c:\windows”
“System” = “c:\windows\system32\”
“Temp” = “e:\”
“Path” = “c:\windows\;c:\windows\system32\”
“GraphicsDriver” = “x11drv”
“ShellLinker” = “/usr/lib/transgaming_winex3/winex/bin/wineshelllink”

[DllDefaults]
“DefaultLoadOrder” = “native, builtin, so”

[DllOverrides]
“commdlg” = “builtin, native”
“comdlg32” = “builtin, native”
“oleaut32” = “builtin, native”
“ver” = “builtin, native”
“version” = “builtin, native”
“shell” = “builtin, native”
“shell32” = “builtin, native”
“shfolder” = “builtin, native”
“shlwapi” = “builtin, native”
“lzexpand” = “builtin, native”
“lz32” = “builtin, native”
“comctl32” = “builtin, native”
“commctrl” = “builtin, native”
“advapi32” = “builtin, native”
“crtdll” = “builtin, native”
“mpr” = “builtin, native”
“winspool.drv” = “builtin, native”
“d3d8” = “builtin, native”
“d3drm” = “builtin, native”
“ddraw” = “builtin, native”
“dinput” = “builtin, native”
“dinput8” = “builtin, native”
“dmusic” = “builtin, native”
“dsound” = “builtin, native”
“opengl32” = “builtin, native”
“msvcrt” = “native, builtin”
“rpcrt4” = “native, builtin”
“msvideo” = “builtin, native”
“msvfw32” = “builtin, native”
“mcicda.drv” = “builtin, native”
“mciseq.drv” = “builtin, native”
“mciwave.drv” = “builtin, native”
“mciavi.drv” = “native, builtin”
“mcianim.drv” = “native, builtin”
“msacm.drv” = “builtin, native”
“msacm” = “builtin, native”
“msacm32” = “builtin, native”
“midimap.drv” = “builtin, native”
“wininet” = “builtin, native”

[Version]
“Windows” = “win98”

[x11drv]
“AllocSystemColors” = “100”
“CopyDefaultColors” = “0”
“PrivateColorMap” = “N”
“PerfectGraphics” = “N”
“VideoRam” = “128”
“AGPVertexRam” = “64”
“ScreenDepth” = “24”
“Managed” = “Y”
“Desktop” = “1024x768”
“UseDGA” = “Y”
“UseXShm” = “Y”
“DXGrab” = “Y”
“UseXVidMode” = “Y”
“DesktopDoubleBuffered” = “Y”
“TextCP” = “0”

[d3dgl]
“AnisotropicTextureFiltering” = “N”
“VertexShaders” = “Y”
“ClipSpaceFix” = “Y”

[fonts]
“Resolution” = “96”
“Default” = “-adobe-times-”

[FontPatterns]
“Pattern0” = “-adobe-times*”
“Pattern1” = “-adobe-helvetica*”
“Pattern2” = “-adobe-courier*”
“Pattern3” = “-misc-fixed*”

[spy]
“Exclude” = “WM_SIZE;WM_TIMER;”

[registry]
“LoadGlobalRegistryFiles” = “n”
“LoadHomeRegistryFiles” = “Y”
“LoadWindowsRegistryFiles” = “n”
“WritetoHomeRegistryFiles” = “Y”
“SaveOnlyUpdatedKeys” = “Y”

[Tweak.Layout]
“WineLook” = “Win98”

[Console]
“Drivers” = “xterm”
“XtermProg” = “konsole”

[Clipboard]
“ClearAllSelections” = “0”
“PersistentSelection” = “1”

[WinMM]
“Drivers” = “wineoss.drv”
“WaveMapper” = “msacm.drv”
“MidiMapper” = “midimap.drv”

[wineoss]
“UseMMap” = “N”
“FullDuplex” = “N”

;; Xenon 2000
[AppDefaults\xenon.exe\x11drv]
“Desktop” = “640x480”
“DXGrab” = “N”

;; Warcraft III : Reign Of Chaos
;;[AppDefaults\Warcraft III.exe\x11drv]
;;“Desktop” = “800x600”
;;“DXGrab” = “N”
[AppDefaults\Warcraft III.exe\Version]
“Windows” = “winxp”

;; Warcraft III : The Frozen Throne
;;[AppDefaults\Frozen Throne.exe\x11drv]
;;“Desktop” = “800x600”
;;“DXGrab” = “N”
[AppDefaults\Frozen Throne.exe\Version]
“Windows” = “winxp”

;; Diablo II : Lord Of Destruction
[AppDefaults\Game_crk.exe\x11drv]
“Desktop” = “800x600”
“DXGrab” = “N”

[/fixed]

xmame 0.89 out :slight_smile: :
[fixed]*xmame-0.89 (06 Dec 2004)

06 Dec 2004; Michael Sterrett mr_bones_@gentoo.org +xmame-0.89.ebuild:
version bump[/fixed]
[fixed]Release 0.89, 5 December 2004

Everything from MAME 0.89 (changes-mame.html) and
MESS 0.89 (changes-mess.html).
Re-added a missing “Rapid Fire” entry from the setup menu that caused
the other entries to be off by one. Fixes Bugzilla bug 621.
Another batch from Hans de Goede:
The GGI driver no longer crashes when $DISPLAY isn’t set.
SDL calls mode_set_aspect when using modes.
The SDL and X11 drivers now ask the window manager to be notified
of the user closing the window and exit cleanly.
The SDL driver now supports “-alwaysusemouse (-aum)”,
“-grabinput (-gi)”, and “-[no]cursor (-[no]cu)”, as well as
toggling input grabbing with left-ctrl + delete.
The SDL driver now forces a fullscreen update every first update
after a (re)open. This prevents the left side of artwork
disappearing when the scale and effect options are quickly cycled
through.
Cleaned up the X11 code to be more readable.
Sped up the rgbscan effect (effect 4), especially for DGA.
Fixed a problem with OpenGL that prevented it from working with the
binary ATI driver.
Reworked GLDEBUG and added NOGLCHECKS. The old code didn’t do any
error checking when GLDEBUG was not defined.
Modified the GL_CHECK_ERROR macro to be much faster, since it is
now used in normal builds.
OpenGL no longer opens libglut.so. Rather, it gets the symbols
directly from libGL, as was already done with libGLU.
OpenGL development packages no longer need to be installed to use
OpenGL. libGL.so.1 and libGLU.so.1 are now loaded instead of
libGL.so and libGLU.so.

Added LIRC support for remote controls, e.g., with MythTV. (Andrew
Chuah)
Fixed a typo that caused absolute analog axes to interfere with
digital negative axes in the input setup.
Fixed NetBSD warnings reported by Krister Walfridsson. (Only the
lazy fix for now.)[/fixed]